Eigerspawn: a name for a variety of creatures collectively known as Aberrations. Those found in the Ceplican wastes are beasts of tentacles and maws ranging from 2’ to 20’ in size. The vast majority are all but mindless killing machines looking to feast on anything not themselves. Some have known defined forms and other names such as Illithids, Aboleth, beholders, etc.
Dreadspawn: During the last age of the Alanthian Epoch when the Mage-Kings warred with the Alanthians. The Fey Kings of Phylea in a desperate bid to win this three-way war reached beyond all that was to find allies, what they reached was the Far Realms. Their gate awakened the Ogdru’edom (Pronounced Og-drew-E-dom), the Elder Ones who plunged through this pinhole into the prime realm. The Fey Kings fled this plane leaving their mess behind. The Elder Ones fell upon the Alanthians corrupting them into the first Spawn. The Mage-kings worked in concert and under the leadership of the Archmage Ascalon created the Seal of Ascalon, which pushed the Elder Ones back through the gate along with their newly created Spawn. Ending the Epoch of the Alanthians and starting the Ceplican Epoch.
During the Third age, Queen Pendular of Acheron sought to defeat all her rivals by opening the Seal in a controlled manner with the spell known as Pendular’s Stair. What emerged were the Dreadspawn. The greatest of the Alanthian spawn serving the Elder Ones emerged to do their alien bidding. This act heralded the end of the Ceplican Epoch.
The Dreadspawn are powerful aberrations of great size (over 50’ tall) with tremendous power and abilities. The most devastating power is their Aura of Madness which can twist other living creatures into Eigerspawn.
Gotterflamme: originally a creation of the Gnomes, this volatile chemical catches fire in contact with the air and is very hard to put out. The formula for this has disseminated among alchemists in a diluted form and is more commonly known as Alchemist Fire. Many still search for the original Gnomish receipt.
Heldannic Skyholds: During the Ceplican Epoch, the Mage-kings seeking to expand their territory beyond this plane lay siege to the elemental planes. Their successes gained them numerous colonies but in the air realm Stratos the Thunder King launched a counter attack on Ceplica by bringing his massive Cloud islands into the prime material plane. Though the powerful giant-king ultimately perished his islands remained. When the Mage-kings fell to infighting, a few sky ships fell into the hands of Clans from the Utter North. Taking the ships and mastering their use these ‘sky vikings’ raided the dying Ceplican kingdoms and discovered the Cloud Islands, building settlements there the Northmen discovered the use of Grav Wood and started building their now signature war-hawks. Thus was born the Heldannic Skyholds. The Skyholds are known for many things but the two primary things are Grav Wood and Heldannic Steel.
- Grav Wood: Harvested from the trees that grow on their cloud islands, the Heldane shipwrights are masters at using this naturally air-buoyant wood to create Skyships. Even ships built elsewhere often have a keel of reclaimed Grav wood.
- Heldannic Steel: Even the most cloud natured sky island needs soil to grow plants, originally from the Elemental plane of earth this soil still holds a link to that plane and from that link forms veins of pure metals. Just as Heldane Shipwrights have learned to work the eldritch trees so too have the smiths learned to work this planar ore. The result is Heldannic Steel. Rivaling the hardest of Dwarven Adamantine, Heldannic Steel is impervious to damage and holds a keen edge. When used against armors and shields of normal metals a weapon of Heldannic Steel can destroy them. (Game Mechanics: On a natural 20 with a weapon of Heldannic steel vs normal metals the armor or shield welder must make a con save DC 15 or have their armor/Shield broken and no longer provide AC bonus. Wearers of armor made of Heldannic steel are immune to critical hits.), The largest known use of Heldannic Steel are the gates on the Steinsheld.
- Heldannic Warbirds: Constructed to resemble large cloud hawks that make their sky holds home, the Heldannic Warbirds serve as the basic design of their fleet. Coming in four types: The Heavy, Medium Light and Night versions the Night has cloaking features while the Heavy mounts cannons. At one time only the Brythonian fleet rivaled theirs but now after the fracturing of the kingdom the Heldanes may rule the skies unchallenged.
Cold Iron: Forged without fire, items of cold iron are beaten into shape tempered by hammer alone. Fey, Demons, and Aberrations are weakened by the presence of Cold Iron refusing to enter a building protected by a cold Iron emblem mounted above the door. The touch of cold iron causes them pain. Weapons of cold iron cause double damage verses such creatures.
Dragon Scale: While dormant, Dragon Scale resembles a breastplate of adamantine scales, which doesn’t seem out of place among the metal armor of Orden, except for its draconian aesthetics. When activated as a reaction, Dragon Scale expands to cover the wearer’s legs and limbs, and it hardens into a rigid, plate-like form. When in this form, it uses the statistics of plate armor. It can be collapsed back to breastplate form with an action. In either form, Dragon Scale prevents critical hits due to its adamantine construction.
Knight’s Blade (Dragonblade): Crafted during the Height of the First Brythonian Age the Knight’s Blade was a sword design that was somewhat longer and wider than the typical Longsword. Fullers and a Blood furrow lightened the weight of the sword and gave the double-edged blade greater strength. It could be used one or two handed (Has the Versitile trait) doing 1d10 points of damage one-handed or 2d6 points of damage two-handed. It was also know as the Dragonblade because the Unfailing Guard used it exclusively.
Lex Clypeo: The literal translation is the Law of the Shield but the Lex Clypeo is the oath that the Dragon Knights took when entering service to the King of Brython. Originally the oath was much longer during the era of the Seven Gods but when their worship fell out of favor and the rise of Aethon the oath was shortened to its current length.
In the name of the Warrior, I charge you to be brave.
In the name of the Father, I charge you to be just.
In the name of the Mother, I charge you to defend the innocent.
The Analects of Samarkesh: while the Arcues Lyceum holds a vast library that spans the ages, often the greater works reside in private hands. The Analects are private repositories of books and lore. Many are in the hands of the Moghul families there are several that reside in the hands of others not of noble peerage. The head of an Athenaeum is called a Curator and it is these individuals that decide who can access what books and hold the keys to the attached magic shops. While potions and some times scrolls can be purchased at the city’s wide array of Alchemical and Chemistry shops those who seek greater works of the arcane arts find them in the Analects. Getting access to these repositories and shops require an introduction, a fee and often then a favor or two must be done for the curator to prove they are worth the effort. Adventurers fresh from the sewers or fields with goods to buy are rarely welcome in the civilized halls of an Analect unless they are already members and even then could lose that membership by annoying the Curator. Clubs for the wealthy and influential often have membership to one or more Analects and can often provide that ever-so-important introduction if approached properly.